James Bond Officially Returns for a New 6-Part Adventure


James Bond has survived enough reinventions to make another dangerous assignment look like the easy part. Every new creative team inherits a character audiences already have strong opinions about, right down to his drink order and hair color. Giving him something unexpected to do without losing what makes him Bond is a challenge that comes with the license.

Grant Morrison has plenty of experience with that problem. Their superhero work has taken familiar characters into strange territory while treating decades of history as something worth using. For anyone who followed their time writing Batman, the prospect of another famously resourceful man taking on elaborate criminal schemes should sound promising.

Morrison will write a new James Bond comic for IDW Publishing, beginning with the six-part adventure Sunbreaker. Announced through a partnership with Ian Fleming Publications, the project promises an original mission featuring unfamiliar enemies and a new central villain. Morrison described the goal as creating “a definitive Bond story,” with further publishing details still to come.



















Collider Exclusive · Action Franchise Quiz
What Action Series Would You Thrive In?
Wick · Fast · Mission · Die Hard

Four franchises. Four completely different ideas of what a hero is: the assassin with a code, the family that never leaves anyone behind, the man who does his own stunts, and the guy who simply refuses to die. Only one of them runs on your particular brand of trouble. Eight questions will tell you which one you would survive.

🐕Wick

🏁Fast

🧨Mission

🎄Die Hard

01

How does a room know you’ve walked into it?
Every action hero arrives differently. Some of them arrive before they arrive.




02

It turns physical. What does your fighting actually look like?
Choreography is character. Yours says something about you.




03

Who is standing beside you when it starts?
Some franchises are built on a team. Others are built on one person walking in alone.




04

It has gone badly wrong. What keeps you upright?
Act two exists to find out what you’re actually made of.




05

There’s a vehicle. What are you driving, and how?
No action franchise has ever survived without a car chase. This one is yours.




06

How do you feel about the people giving the orders?
There is always an institution. There is rarely a good one.




07

Underneath all of it, what are you actually doing this for?
The stunts are the reason people come. This is the reason they stay.




08

When the credits roll, what do people say about you?
Every franchise is really an argument about what makes someone worth watching.




Casting Has Been Completed
Your Franchise Is…

Four action series. One of them is built around exactly the way you
handle pressure, people, and a room that has just gone very quiet. Here is where you would survive
the trilogy, and probably headline it.


John Wick · Chapters 1–4 · 2014–2023

John Wick

You are precision with a grudge. You don’t posture, you don’t
escalate, and you don’t warn anybody twice. That is exactly why the people who know you are
so careful never to be the reason you start.

  • The Wick films run on discipline: an underworld with actual etiquette, a hero who
    honours every rule of it, and a world that unravels the instant someone breaks one
    against him.
  • You share that quality. You are extraordinarily reasonable right up to the line, and
    then completely immovable past it.
  • Focus, commitment and sheer will. You’d be the one carrying grief through three sequels
    and turning it into technique rather than noise.
  • People wouldn’t call you dangerous. They’d say your name quietly and let that do the
    work.


The Fast and the Furious · Fast X · 2001–2023

Fast & Furious

You understand the thing the whole franchise is secretly about:
the cars are spectacular, but the crew is the point. You collect people, you keep them, and
you’d drive through a building for any one of them.

  • This series went from street racing to orbit without ever changing its actual subject,
    because loyalty scales and plot doesn’t have to.
  • You have the same instinct. You build a family out of whoever turns up, and then you
    defend it past the point of reason.
  • You’d thrive here because the franchise rewards exactly your strengths: warmth, nerve,
    an absolute refusal to leave anyone behind, and a relaxed relationship with physics.
  • The mission can wait. The barbecue cannot.


Mission: Impossible · The Final Reckoning · 1996–2025

Mission: Impossible

You over-prepare and then take the dangerous part yourself
anyway. It looks like control, but it’s really responsibility. You have never worked out how
to ask somebody else to carry the risk.

  • This is the franchise of the plan that collapses on schedule: the team, the mask, the
    rooftop, and the one person sprinting flat out because sprinting is all that’s left.
  • You share that refusal to accept an outcome. Told the odds, you treat them as an
    administrative error.
  • You’d thrive here because these films reward competence and loyalty in equal measure.
    The mission matters, but nobody on the team gets left on the wrong side of a door.
  • Some people delegate the cliff. You have never once been that person.


Die Hard · A Good Day to Die Hard · 1988–2013

Die Hard

You are not the most trained person in the building, the best
equipped, or the one anybody would have picked. You are simply the one still standing at the
end, which turns out to be the only qualification that matters.

  • Die Hard invented the modern action hero by making him mortal: outgunned, out-planned,
    bleeding, and extremely funny about it.
  • You share that stubbornness. Adversity doesn’t make you noble, it makes you sarcastic,
    and then it makes you unstoppable.
  • You’d thrive here because these films reward improvisation and nerve over preparation,
    and you’ve never had the luxury of preparing anyway.
  • You didn’t want any of this. You just declined to be the person who let it happen.

Grant Morrison’s ‘Sunbreaker’ Gives James Bond a New Enemy

The announcement puts an established comics name behind 007’s next assignment. Morrison’s DC credits include Batman and Robin and Batman Incorporated, alongside All-Star Superman. Their Batman work helped establish Damian Wayne’s place in the franchise and paired him with Dick Grayson in a very different version of the Dynamic Duo. That history makes the choice interesting beyond having a recognizable writer attached. Morrison has already demonstrated how much can change around an iconic character without making their history irrelevant. With Sunbreaker, their announcement suggests Bond himself will remain confident and dangerous, even as the assignment puts him somewhere less familiar.

Morrison described the story’s setting as a distorted reflection of the present, with deception and violence shaping the world Bond moves through. Their description of 007 is equally blunt: “a killer shark among minnows.” That suggests anyone hoping the new creative team might make his opponents’ lives easier should probably adjust their expectations. The mission will introduce new cars and gadgets, along with a villain inspired by current headlines, although the announcement stops short of identifying that adversary or explaining the threat behind the Sunbreaker title. It also leaves the supporting cast unrevealed, so there’s no confirmation yet of which familiar allies will join Bond on the assignment.

An artist and a specific publication date have not been announced. For now, the confirmed six-part opening gives readers a new mission to anticipate, with a writer whose previous work offers plenty of reason to wonder how strange that mission might become.


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Release Date

December 4, 1997

Directors

Mark Cowen

Writers

Paul Hall


Cast

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    Peter Coyote

    Narrator (voice)

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