Modern Warfare 4 graphics settings for no lag and max FPS – Destructoid


Call of Duty: Modern Warfare 4 is now live, and we can complete the Campaign. However, the DMZ and MP modes will be available soon, and things will be really competitive.

To make things easier, you’ll want to use the best possible settings to ensure there’s no lag or stuttering.

Best Call of Duty: Modern Warfare 4 graphics settings

Here’s a rundown of my settings.

  • 32 GB of DDR4 RAM
  • AMD Radeon 9060 XT 16 GB
  • AMD Ryzen 7 5700X

I have mentioned two sets of settings in the tables below. One is fit for those whose devices are close to the minimum requirements. The other is fit for those who have devices better than the recommended requirements.

Display

Parameters Low-end devices High-end devices
Display ode Fullscreen Exclusive for single screen
Fullscreen Borderless for multi-screen setups
Fullscreen Exclusive for single screen
Fullscreen Borderless for multi-screen setups
Display Adapter Dedicated GPU Dedicated GPU
Screen Refresh Rate Native Refresh Rate of your screen Native Refresh Rate of your screen
Display Resolution Should match the resolution of your monitor Should match the resolution of your monitor
Aspect Ratio Automatic Automatic
Background Shader Preloading On On
Restart Shader Preloading N/A N/A
Display Gamma 2.2 (sRGB) 2.2 (sRGB)
Anti-Lag/Reflex On On
Eco Mode Preset Efficiency Efficiency
VSync Off Off
VSync (Menus) Off Off
Gameplay Custom Frame Rate Limit 60 150
Menu Custom Frame Rate Limit 60 90
Out of Focus Custom Frame Rate Limit 30 30
Reduce Menu Render Resolution Optimal Optimal
Oause Game Rendering Off Off
Reduce Quality When Inactive 30 seconds 30 seconds
Focused Mode 0 0

Quality

Parameters Low-end devices High-end devices
Graphic Preset Custom Custom
Frame Generation Off Off
Ray Tracing Off Off
Resolution Scaling Technique Enabled Off
Sharpness 50 Off
Upscaler Preset Performance Off
VRS On Off
World Motion Blur Cutscenes Only Cutscenes Only
Weapon Motion Blur Off Off
World Depth of Field On On
Weapon Depth of Field On On
Film Grain 0 0

Advanced Quality

Parameters Low-end devices High-end devices
VRAM Scale Target 85 100
Texture Resolution Very Low High
Texture Filter Anisotropic Low Ultra
Detail Quality Very Low High
Particle Resolution Low High
Bullet Impacts On On
Persistent Effects On On
Shader Quality Low High
Shading Quality Very Low High
On-Demand Texture Streaming Minimal Optimized
In-Game Video Quality Low High
Shadow Quality Low High
Shadow Filtering Quality Low High
Screen Space Shadows Low High
Occlusion and Screen Space Lightning Low High
Screen Space Reflections Off Normal
Static Reflection Quality Low High
Terrain Quality Very Low Very High
Volumetric Quality Low High
Deferred Physics Quality Low High
Weather Grid Volumes Quality Low High
Water Quality Off All

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