GTA 6’s souped-up Red Dead Redemption 2-style morality system will scale from ‘Professional’ to ‘Irredeemable’ so players can decide what kind of criminal they want to be




I may rob casinos, steal cars, and occasionally drive on the sidewalk, but I’m not a monster, and I don’t want the civilians in Grand Theft Auto 6 to think I am. Well thanks to the souped-up morality system there will be a bit of space for some redemption.

Rob Nelson, Rockstar North’s co-studio head and head of development went into greater detail about what GTA 6‘s “Criminal Profile” involves during an interview for Edge magazine and how players will have some authority about how the world will react to them.

GTA 6 location Ambrosia

(Image credit: Rockstar Games)

The Criminal Profile will track your actions as Lucia and Jason on a scale from “Professional” to “Irredeemable”, represented by angel and devil icons. It’s not necessarily encouraging you all to be saints who disengage with any form of violence and follow road traffic laws to a tee, but you have to be mindful of how much violence you doll out.

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