Wooshy wuxia actioner Phantom Blade Zero is sharp enough on the Steam Machine, if blunted on the Steam Deck


It would appear that Phantom Blade Zero (Phantom Blade 0? Zero? Let’s go with Zero) demanding more gigs than a mismanaged stadium is doing little to stop people playing the thing. It therefore stands to reason at least some folks will want to run S-Game Studio’s lightly Soulsy sword-em-up on the Steam Machine, so let us now examine how said GabeCube stands up to its effects-heavy martial artistry. With some settings proposals, natch.

Two signs boded poorly, before I got to testing the Machine. The first was a comment on Oisin’s day one patch piece, warning of heavy glitching on a Linux system. The second was my Steam Deck OLED, also a Linux system, being incapable of running Phantom Blade Zero at even close to a steady 30fps; even with the Low preset and some nasty-looking Ultra Performance upscaling, the game’s flashy moves and jerking (apologies – cinematic) camera shifts made for regular framerate drops into the teens.


A wuxia-style warrior is fighting a metal dragon themed enemy breathing fire in Phantom Blade Zero.
Image credit: S-GAME Studio

Fortunately, the Steam Machine is much more resilient, even if it does benefit from a few quality cuts (and, realistically, will struggle if pushed beyond standard 1080p.) The Medium preset and Quality-level FSR are enough for 45-60fps in what I’ve played so far, and the High preset – while a touch susceptible to sub-40fps dips for my liking – is at least playable without major bugs or stuttering.

Strangely enough, the only major technical problem I’ve had wasn’t caused by graphics, or the Linux-based SteamOS, but the Steam Controller I was playing with. Despite being assured during the boot process that I was being treated to the Official Gamepad Configuration – cor! – an unresponsive map-opening button left me immobile during a prompt tutorial. Immobile and, I suppose without a map, lost. It turns out this this is a common bug with the Steam Controller specifically, and can be fixed by remapping the Select button, in SteamOS’s controller settings, to emulate the effect of clicking the touchpad of a PS5 pad. PC gaming.


A Steam Machine with a Steam Controller propped up alongside it.
Image credit: Rock Paper Shotgun

With that sorted, Phantom Blade Zero seems to work fine? If I was nitpicking I’d point out that some high-drama sequences are visibly less buttery than the slower, roaming sections, which can exceed 60fps on Medium. Same for a lot of cutscenes, which aren’t hard-locked to 30fps like prerendered scenes often are, but do cause heavy framerate drops for little apparent reason. Still, it’s reasonable when actually playing.

Settings-wise, that Medium preset (with FSR on Quality) works well if you’re lazy. But a few of Phantom Blade Zero’s individual quality options aren’t terribly performance-sapping by themselves, and than thus be tuned upwards for a slightly nicer-looking wuxia tale with minimal drawback. Have a crack with the following:

  • Motion Blur: Off
  • Super Resolution Method: FSR
  • Super Resolution Quality: Quality
  • Dynamic Resolution Quality: Off
  • Super Resolution Output Scale: 100%
  • Frame Generation: Off
  • Super Resolution Sharpness: 10
  • Ray Tracing Quality: Off
  • Shadow Quality: Medium
  • Reflection Quality: Medium
  • Post-Processing Quality: Ultra
  • Lighting Quality: Medium
  • Effects Quality: Medium
  • Material Quality: High
  • Ambient Occlusion Quality: Very High
  • Depth of Field Quality: Ultra
  • Motion Blur Quality: Irrelevant, it’s switched off
  • Anti-Aliasing: Also irrelevant, it’s replaced by FSR
  • View Distance: Medium
  • Character Texture Quality: High
  • Character Model Quality: High
  • High-Quality Hair: Off
  • Environment Texture Quality: High
  • Environment Model Quality: High
  • Environment Detail Quality: High

Don’t miss those Dynamic Resolution Quality and Super Resolution Output Scale tweaks; on their defaults, they both make the game uglier than it needs to be. And on the subject of Super Resolution, FSR upscaling does leave a bit of roughness on certain edges, but then at 1080p, so does FSR even when it’s on its Native Resolution setting. You might as well get the extra frames.

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