Fabulous FPS level designer Richard “Levelord” Gray dies at 68


Gray likewise made a quick pivot late in his occupation to casual games such as the Luxor collection after FPS manufacturer Routine Entertainment was acquired by brand-new moms and dad company MumboJumbo. “It does seem kind of a shock at first, from the outdoors, for sure,” he stated of the surprise move in a 2007 meeting “Bear in mind, though, making video games is making video games, a desire job come true! … To be straightforward? … we’re taking pleasure in the hell out of doing something various than hardcore shooters, and the variants within the casual game market makes us even more passionate!”

Gone however not failed to remember

Tributes from close friends and coworkers have poured in throughout the Net given that Gray’s fatality was announced. 3 D Realms owner Scott Miller called Gray “an excellent skill” and “a relentless difficult worker, an enjoyable colleague, and a general terrific human. His levels in Fight it out Nukem 3 D and Transgression will certainly survive for life.”

Gears of War designer High cliff Bleszinski commended the “sense of place” Gray’s degrees might create in a game like Duke Nukem 3 D “Couple of 3 D shooters up to that point had it,” he composed “Instead of a common hallway you remained in a recognizable place. To pull that off with such early/simple technology was a miracle.”

I loved the very first episode of DN 3 D yet was a lot more pulled in by E 2 and E 3 that had such distinctive styles. We’re gon na miss you, guy. You was just one of the most effective.

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— John Romero ( @johnromero. bsky.social October 13, 2026 at 4: 12 PM

Id Software program’s John Romero valued Gray as a “wonderful individual” who “was full of life, a gentle spirit, and a superb degree designer. He was called ‘Levelord’ for a reason.”

“Richard was, undoubtedly, among the kindest individuals I have actually ever before met in the video games sector,” Slipgate Ironworks CEO Frederik Schreiber wrote “Extremely simple, incredibly intelligent, constantly innovative, and constantly a pleasure to be around. Regardless of every little thing he had achieved and the massive impact his job carried my generation of video game designers, he never ever lugged himself as anything aside from a truly excellent person.”

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